TACTIC EDITOR
The most difficult thing about being a coach is undoubtedly creating his own style of game, his tactical approach. You need to use all your football knowledge to successfully develop an effective style of play. A tactic can work perfectly against a given team when the same strategy might seem useless against another team. With the 2D match engine you can see where your strategy hasn’t been effective and make appropriate changes immediately in your current tactic. A simple change of position of a player on the field or a complete overhaul of the defensive line. Every coach knows it, every tactic has positive and negative points, it's up to you!
Positions
Unlock the padlock and then move your players to choose your tactics, you can save up to 10 tactics and reuse them in your other compos.

Expert mode
The Expert Mode is made up of 5 columns and 3 rows, or 15 boxes, that make up the entire field, along with two phases: one offensive (“Attack”) and one defensive (“Defense”). You attack from left to right.
If you want to position your players for when they don’t have the ball, i.e. when they’re defending, and the ball is in box 6, simply click on “Defense” (blue button) and box “6” (grey button), then place your players by clicking and moving them.
You can copy one box onto another: click on the box you want to copy, click on “copy” (grey button), then click on the box where you want to paste it.


Passing style
- For each player you can ask him to find priority solutions by short passes or long passes.
- The cursor in the middle means a short and long mixed game.
- It should be known that a short pass is easier to achieve than a long pass.


Tempo
- The first level, Possession, means playing with fewer risks: priority is given to keeping the ball, and the game is less focused on going forward.
- The last level, Total attack, means fast, higher-risk attacking play: priority is given to attacking, and the game is focused on going forward.
It’s important to know that offensive risk-taking is often accompanied by more missed or insecure passes.

Dribble
- The 1st level Dribble - orders the player not to dribble if he can avoid doing so.
- The last level Dribble + orders the player to dribble and take on the opponent.

Aggressiveness
- Aggressiveness at level 1 ensures that fouls are never committed, it's like the friendly game mode.
- The higher you move the cursor, the more you instruct your players to foul the opponent if he manages to dribble past them.
While this is very useful for stopping the opponent's attacks and allowing your team's block to reposition itself defensively, you still have to be careful with the referee and their cards! The more aggressive your team is, the more likely it is to concede a penalty.

Set pieces
- You decide which player should participate in free kicks and corners.

Pressing
- There are 5 levels of Pressing. If you choose to place the cursor as high as possible then your players will press the player on the ball all over the field.
- At the lowest then your players will do this pressing only in front of their goal.
- Pressing means that your player will come out of his tactical position to get closer and closer to the player on the ball, to try to provoke an opponent's mistake or directly recover the ball.
- When your player doesn’t have the “Pressing” order then he will keep his tactical position.

