The players


Type

Each player has a progression curve from the moment he's created. This hidden curve determines the number of points awarded to the player after each official game or training session, based on his age and the level of the league he plays in; these awarded points develop his skills.

  • BEWARE: from the age of 30, a player no longer earns points in an official game.

There are 4 types of player (fig 1) :

  • Curve “Young
  • Curve “Continual
  • Curve “Ordinary
  • Curve “Late

This curve determines the age at which the player peaks and declines.

4 curves

fig 1 Approximate graphical representation of the 4 types of curve.

Position

The basic position

On a player's page you can assign him a basic position.

  • DF Defender
  • MF Midfielder
  • FW Forward

The last position is goalkeeper GK; you can’t change this position.

Tactical position

In the tactical editor you must choose a position for each of the 10 field players.

The 23 positions :

  • D (L) Defender left
  • D (R) Defender right
  • D (CL) Central defender left
  • D (CR) Central defender right
  • D (C) Central defender
  • WB (L) Wing back left
  • WB (R) Wing back right
  • DM (C) Defensive midfielder center
  • DM (L) Defensive midfielder left
  • DM (R) Defensive midfielder right
  • M (L) Wide midfielder left
  • M (R) Wide midfielder right
  • M (C) Midfielder center
  • M (CL) Midfielder left
  • M (CR) Midfielder right
  • AM (C) Attacking midfielder center
  • AM (L) Attacking midfielder left
  • AM (R) Attacking midfielder right
  • W (L) Winger left
  • W (R) Winger right
  • ST (C) Striker center
  • FW (L) Forward left
  • FW (R) Forward right

Temper

Each of your players has one of the following 20 tempers ranked from best to worst :

  1. Ready to die for the club
  2. Afraid of anyone
  3. A leader of the locker room
  4. Excellent leader
  5. Proud of his colors
  6. Work hard
  7. State of mind exemplary
  8. Show willingness
  9. Serious professional
  10. Courageous
  11. Good teammate
  12. Quiet reserved
  13. Nonchalant
  14. Lack of motivation
  15. Moonstruck
  16. Spirit of protest
  17. Pretentious
  18. Love the nightlife
  19. Arrogant and uncontrollable
  20. Capable of the worst

Temper is very important: without a good temper, the player won’t use the maximum of certain skills during games; conversely, with a great temper, the player can play above his initial level!

Skills

A manager must know how to observe the strengths and weaknesses of his team. HOURRA offers a large number of skills, and you need to take these skills into consideration to build your team.

Each skill of the player is rated from 1 to 99; this is his natural level in that skill. With training and official games the level of each skill can increase. When a skill is at 99 the maximum level is reached and the player can no longer increase in it.

Skills screenshot

Skills for the game

They are displayed on the player's page: these are the same skills, but impacted by the player's temper. That's why a player with a natural skill of 99 in shooting can be awarded 94 in game, and 94 will then be his maximum level in game.

Skills in game screenshot

For better readability of the player's skills in game, the level is also shown using an indicator (1 to 20) where 1 means bad and 20 means exceptional. A score of 1 (bad) is given when the skill level is 50 or below.

Skills in game screenshot

The skills of the field players

Technical

  • Control The player's ability to successfully receive passes.
  • Passes The player’s accuracy when passing the ball.
  • Tackle Dispossessing an opponent when he’s dribbling.
  • Head Winning a header in a direct contest with an opponent and the player’s accuracy when heading the ball.
  • Shoot The player’s accuracy when shooting on target and placing the ball out of the goalkeeper's reach.
  • Dribble The player's ability to keep possession of the ball when an opponent tackles him.

Physical

  • Pressing The player's ability to close down and harass opponents in possession of the ball.
  • Call The player's ability to move into a free space to offer a passing option for his teammate in possession.
  • Speed The player's natural top speed.
  • Acceleration The player's acceleration before he reaches his top speed.
  • Stamina The player’s ability to maintain his level (after he has played 50 minutes) in the skills “Speed, Acceleration, Shoot, Dribble, Head, Call, Passes, Control, Pressing, Tackle and Anticipation”.

Mental

  • Positioning The player's ability to respect the position you defined in the tactic.
  • Brain The player's ability to read the positions of opponents and teammates, and to orient himself properly on the field.
  • Creativity The player’s ability to find openings that are dangerous for the opposition, and to create goal-scoring opportunities with sudden crosses.
  • Anticipation The player’s ability to be the first on a ball that belongs to nobody.

The skills of the goalkeeper

Technical

  • Reflex How quickly he can move his arms and legs.
  • Catching ball Ability to block the ball rather than release it.
  • Stretching Ability to reach the ball on an opponent's shot.
  • Control The player's ability to successfully receive passes.
  • Hand distribution The player’s accuracy when passing the ball by hand.
  • Foot distribution The player’s accuracy when passing the ball with his foot.

Physical

  • Speed The speed a player can move.
  • Acceleration Acceleration speed of the player before reaching his top speed.

Mental

  • High save Jumping high to make a clean catch of the ball in the air, in his area.
  • Low save Ability to win the duel when facing an opponent in a 1v1 situation in the penalty area.
  • Long distance Ability to play without hands outside of the penalty box.
  • Positioning Ability to position himself well in his zone.
  • Brain The player's ability to read the positions of opponents and teammates, and to orient himself properly on the field.

Physical condition

Physical condition allows the player to handle a certain amount of work throughout the season: its role is to add points to match fitness each night. Thanks to this, the player can train more during the day, and also reach 100% match fitness on the day of the official game.

At the beginning of the season the physical condition is +8% for all players, the minimum is +5% and the maximum is +12%.

To increase his physical condition, the player must do "jogging" sessions: a few days of intensive "jogging" are enough to reach +12%, then about one "jogging" session per week helps maintain that level.

Match fitness

Match fitness is paramount on official matchday: for example, a player with 90% match fitness will have his skills decreased by 10% at the beginning of the game.

Match fitness is also important for training: the player earns more points in the skills worked on when his match fitness is at its highest.

The only way to recover match fitness points is through rest (training card) and sleep (every night).

Injury resistance

Injury screenshot

  • A player can be diagnosed as injured at the end of each game; depending on the severity of the injury, he can be absent for 3 to 36 days.
  • He can’t train or play an official game until he returns.
  • It can happen that a player gets injured during training, but this remains exceptional.
  • Injuries during friendly games are never serious; the player will never miss the next official game.

The player is always declared injured at the end of the match: no impact on his performance for the current match!

How does a player get injured?

The player is injured in an official game (only) or in a training session, when he receives a blow.

All players without exception can receive a blow.

What is injury resistance A, B and C?

Injury resistance indicates the percentage chance that a player will be injured when he receives a blow.

  • Resistance A 5%
  • Resistance B 10%
  • Resistance C 15%

Beware of energy supplements!

Energy supplements add an extra risk of injury!

  • 100% Fresh +5%
  • Enduronator +15%
  • Speedazer +15%

Mood

Mood screenshot

Mood is represented by a face icon showing how the player feels within the team. Mood only comes into play when the contract is renewed. If the player is too unhappy, it will be difficult to renew his contract, and he'll want to change clubs.

How to make a player happy?

A player is happy if he plays official games: the more he plays, the happier he will be. One game is not enough; it's several games in a row that will raise his mood. Even when a player only plays for a few minutes, it still counts as a mood booster.

Beware

Mood is useless for official games. There is no impact on the player's skills.

K-meter

K-meter screenshot

The K-meter tells you if the player is more attracted to the money or the FIHF ranking of the club, useful during negotiations!

Player value

The value of a player is calculated automatically, based on purchase values on the market. The system monitors players of the same age and general level, along with their selling price. The value can therefore vary, and it reflects their true price on the current market.

(*) please note that managers reduce or increase this value (when they make an offer) according to the “temper” and “progression curve” of the player.

Contract

The contract determines how long you must pay the player's wage. Player wages are paid on each championship matchday only.

When a player has 1 year left on his contract, he can be contacted for free by all clubs, from the end of the mid-season mercato! Pay close attention to your players' contracts. If a player has several contract offers, you must wait 3 days before he makes his decision.

Players without contracts and therefore without clubs are called “free players” and can be recruited without transfer fees, simply by offering them a contract.

Terminate a contract

You can cancel the contract of one of your players at any time. In this case, you must immediately pay him half of the contract's remaining wages, and the player will join the “free players”.

U17 (under the age of 17)

Things to know :

  • Between the ages of 14 and 16, players don’t lose points in skills that aren’t trained.
  • At this age the progression curve is the same for all young players.
  • This is the best time to train the young player's weak skills.
  • At 17, this changes: the young player has a defined progression curve and can lose points in skills that aren’t trained.
  • At 17, you can offer a professional contract to the U17 players in your training center; you have exclusive rights to sign them.
  • If nothing is signed before the age of 18, the player leaves the youth training center and becomes a “free player” on the market, at which point all teams can offer him a professional contract.

Can a U17 player play as a senior?

It’s important to specify that you have the option to field a 16- or 17-year-old player as a senior; he will then be able to play for the first team in official games.

You should know :

  • He doesn’t progress through official games.
  • He doesn’t have a wage.
  • He will remain at the U17 training sessions.
  • He'll lose “match fitness” during an official game.

This makes it possible to test a player before bringing a U17 into the senior team, and lets clubs in difficulty make use of their U17s in official games.

Please note that it’s not possible to switch a player who has already played an official game during the day.

Hourra-manager WIKI version 1.6.8

Hourra Football Manager Online Game

HMFO is a free game in which you take on the role of a football club manager.

In your daily management you can plan trainings, prepare tactics, negotiate transfers, find young talent, develop your stadium and much more.

Watch your team's games in 2D, and even those of your opponents to analyse their tactics and find their weak points. Friendly matches and tournaments are possible at any time.
One goal for you as a manager, to take your team to the top of world football !

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